编写一个小游戏可以使用Python的Pygame模块来实现。以下是一个简单的示例代码来创建一个小游戏:
import pygameimport sysimport random# 初始化pygamepygame.init()# 设置游戏窗口大小WIDTH, HEIGHT = 800, 600win = pygame.display.set_mode((WIDTH, HEIGHT))pygame.display.set_caption("小游戏")# 设置颜色WHITE = (255, 255, 255)RED = (255, 0, 0)# 设置游戏变量player_size = 50player_pos = [WIDTH//2, HEIGHT-2*player_size]enemy_size = 50enemy_pos = [random.randint(0, WIDTH-enemy_size), 0]enemy_list = [enemy_pos]SPEED = 10# 设置游戏循环game_over = Falseclock = pygame.time.Clock()while not game_over: for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() # 游戏逻辑 keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and player_pos[0] > 0: player_pos[0] -= SPEED if keys[pygame.K_RIGHT] and player_pos[0] < WIDTH-player_size: player_pos[0] += SPEED # 移动敌人 for idx, enemy in enumerate(enemy_list): if enemy[1] >= 0 and enemy[1] < HEIGHT: enemy[1] += SPEED else: enemy_list.pop(idx) if random.random() < 0.02: enemy_list.append([random.randint(0, WIDTH-enemy_size), 0]) # 碰撞检测 for enemy in enemy_list: if enemy_pos[1] >= player_pos[1] and enemy_pos[1] <= player_pos[1]+player_size: if enemy_pos[0] >= player_pos[0] and enemy_pos[0] <= player_pos[0]+player_size: game_over = True # 渲染游戏场景 win.fill(WHITE) # 渲染玩家 pygame.draw.rect(win, RED, (player_pos[0], player_pos[1], player_size, player_size)) # 渲染敌人 for enemy in enemy_list: pygame.draw.rect(win, RED, (enemy[0], enemy[1], enemy_size, enemy_size)) pygame.display.update() clock.tick(30)这是一个简单的游戏,玩家控制一个方块躲避从上方下落的敌人方块。玩家可以使用左右方向键移动自己的方块,如果敌人方块碰到玩家方块则游戏结束。您可以根据自己的需求对游戏进行更多的定制和扩展。




