在C#中,Point 结构表示二维平面上的一个点
Point point1 = new Point(3, 4);Point point2 = new Point(1, 2);Point result = point1 + point2; // result: (4, 6)减法:从第一个点减去第二个点以获取新点。新点的坐标是原始点坐标之差。Point point1 = new Point(3, 4);Point point2 = new Point(1, 2);Point result = point1 - point2; // result: (2, 2)乘法:将点的坐标与给定的数值相乘以获取新点。Point point1 = new Point(3, 4);int multiplier = 2;Point result = point1 * multiplier; // result: (6, 8)除法:将点的坐标除以给定的数值以获取新点。Point point1 = new Point(6, 8);int divisor = 2;Point result = point1 / divisor; // result: (3, 4)求距离:计算两个点之间的欧几里得距离。Point point1 = new Point(3, 4);Point point2 = new Point(6, 8);double distance = point1.DistanceTo(point2); // distance: 5.0点积:计算两个点的点积(内积)。Point point1 = new Point(3, 4);Point point2 = new Point(1, 2);int dotProduct = point1.DotProduct(point2); // dotProduct: 11叉积:计算两个点的叉积(外积)。Point point1 = new Point(3, 4);Point point2 = new Point(1, 2);int crossProduct = point1.CrossProduct(point2); // crossProduct: -2单位向量:计算点的单位向量。Point point1 = new Point(3, 4);Point unitVector = point1.UnitVector(); // unitVector: (0.6, 0.8)归一化:将点的长度缩放到1。Point point1 = new Point(3, 4);point1.Normalize(); // point1: (0.6, 0.8)旋转:根据给定的角度旋转点。Point point1 = new Point(3, 4);double angleInDegrees = 90;Point rotatedPoint = point1.Rotate(angleInDegrees); // rotatedPoint: (-4, 3)这些操作可以帮助您在二维空间中处理点并执行各种计算。请注意,这些示例使用了自定义的 Point 类。在实际项目中,您可能需要根据您的需求调整这些方法。




